Package ghidra.graph.viewer
Interface VisualVertex
- All Superinterfaces:
GVertex
- All Known Implementing Classes:
AbstractVisualVertex
,DockingVisualVertex
A vertex that contains properties and state related to a user interface.
equals() and hashCode() - The graph API allows for cloning of layouts. For this
to correctly copy layout locations, each edge must override equals
and
hashCode
in order to properly find edges across graphs.
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Method Summary
Modifier and TypeMethodDescriptionvoid
dispose()
A dispose method that should be called when a vertex is reclaimed, never again to be used in a graph or displaydouble
getAlpha()
Get the alpha, which determines how much of the vertex is visible/see through.Returns the component of this vertex.double
Returns the emphasis value of this vertex.Returns the location of this vertex in the viewboolean
Returns true if this vertex is focused (seesetFocused(boolean)
boolean
Returns true if the given component of this vertex is grabbable, which means that mouse drags on that component will move the vertex.boolean
Returns true if this vertex is being hovered by the mouseboolean
Returns true if this vertex is selectedvoid
setAlpha
(double alpha) Set the alpha, which determines how much of the vertex is visible/see through.void
setEmphasis
(double emphasisLevel) Sets the emphasis value for this vertex.void
setFocused
(boolean focused) Sets this vertex to be focused.void
setHovered
(boolean hovered) Sets this vertex to be hoveredvoid
Sets the location of this vertex in the viewvoid
setSelected
(boolean selected) Sets this vertex selected
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Method Details
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getComponent
JComponent getComponent()Returns the component of this vertex. This is used for rendering and interaction with the user.- Returns:
- the component of this vertex
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setFocused
void setFocused(boolean focused) Sets this vertex to be focused. This differs from being selected in that multiple vertices in a graph can be selected, but only one can be the focused vertex.- Parameters:
focused
- true to focus; false to be marked as not focused
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isFocused
boolean isFocused()Returns true if this vertex is focused (seesetFocused(boolean)
- Returns:
- true if focused
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setSelected
void setSelected(boolean selected) Sets this vertex selected- Parameters:
selected
- true to select this vertex; false to de-select this vertex
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isSelected
boolean isSelected()Returns true if this vertex is selected- Returns:
- true if this vertex is selected
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setHovered
void setHovered(boolean hovered) Sets this vertex to be hovered- Parameters:
hovered
- true to be marked as hovered; false to be marked as not hovered
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isHovered
boolean isHovered()Returns true if this vertex is being hovered by the mouse- Returns:
- true if this vertex is being hovered by the mouse
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setLocation
Sets the location of this vertex in the view- Parameters:
p
- the location of this vertex in the view
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getLocation
Point2D getLocation()Returns the location of this vertex in the view- Returns:
- the location of this vertex in the view
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isGrabbable
Returns true if the given component of this vertex is grabbable, which means that mouse drags on that component will move the vertex.This is used to differentiate components within a vertex that should receive mouse events versus those components that will not be given mouse events.
- Parameters:
c
- the component- Returns:
- true if the component is grabbable
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dispose
void dispose()A dispose method that should be called when a vertex is reclaimed, never again to be used in a graph or display -
setEmphasis
void setEmphasis(double emphasisLevel) Sets the emphasis value for this vertex. A value of 0 indicates no emphasis.- Parameters:
emphasisLevel
- the emphasis
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getEmphasis
double getEmphasis()Returns the emphasis value of this vertex. 0 if not emphasized.- Returns:
- the emphasis value of this vertex.
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setAlpha
void setAlpha(double alpha) Set the alpha, which determines how much of the vertex is visible/see through. 0 is completely transparent. This attribute allows transitional for animations.- Parameters:
alpha
- the alpha value
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getAlpha
double getAlpha()Get the alpha, which determines how much of the vertex is visible/see through. 0 is completely transparent. This attribute allows transitional for animations.- Returns:
- the alpha value
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