Class DataTreeNode

All Implemented Interfaces:
Cuttable, Cloneable, Comparable<GTreeNode>
Direct Known Subclasses:
DomainFileNode, DomainFolderNode

public abstract class DataTreeNode extends GTreeSlowLoadingNode implements Cuttable
DataTreeNode provides the base implementation for all node types contained within a DataTree.
  • Constructor Details

    • DataTreeNode

      public DataTreeNode()
  • Method Details

    • setIsCut

      public final void setIsCut(boolean isCut)
      Description copied from interface: Cuttable
      Set this node to be deleted so that it can be rendered as such.
      Specified by:
      setIsCut in interface Cuttable
      Parameters:
      isCut - true if node will be cut and moved
    • isCut

      public final boolean isCut()
      Description copied from interface: Cuttable
      Returns true if node will be cut and moved.
      Specified by:
      isCut in interface Cuttable
      Returns:
      true if node will be cut and moved
    • getProjectData

      public abstract ProjectData getProjectData()
      Get the project data instance to which this file or folder belongs.
      Returns:
      project data instance
    • getPathname

      public abstract String getPathname()
      Returns domain folder/file pathname within project.
      Returns:
      domain folder/file pathname within project
    • compareTo

      public abstract int compareTo(GTreeNode node)
      Specified by:
      compareTo in interface Comparable<GTreeNode>
      Overrides:
      compareTo in class GTreeNode
    • equals

      public abstract boolean equals(Object obj)
      Overrides:
      equals in class GTreeNode
    • hashCode

      public abstract int hashCode()
      Overrides:
      hashCode in class GTreeNode
    • addNode

      public void addNode(GTreeNode newNode)
      Description copied from class: GTreeNode
      Adds the given node as a child to this node. Note: this method may be inefficient so if you have many nodes to add, you should use either GTreeNode.addNodes(List) or GTreeNode.setChildren(List)
      Overrides:
      addNode in class GTreeLazyNode
      Parameters:
      newNode - the node to add as a child
    • removeNode

      public void removeNode(GTreeNode node)
      Description copied from class: GTreeNode
      Remove the given node from this node
      Overrides:
      removeNode in class GTreeLazyNode
      Parameters:
      node - the to be removed
    • getChild

      public abstract GTreeNode getChild(String name, ghidra.framework.main.datatree.DataTreeNode.NodeType type)
      Find a child using a binary-search approach.
      Parameters:
      name - name of child to find
      type - node type
      Returns:
      matching tree node or null if not found
    • getParent

      public final GTreeNode getParent()
      Returns the parent of this node. Note: this method is deliberately not synchronized (See comments above)
      Returns:
      the parent of this node.
    • isRoot

      public final boolean isRoot()
      Returns true if this is a root node of a GTree
      Returns:
      true if this is a root node of a GTree
    • children

      protected final List<GTreeNode> children()
    • doSetChildrenAndFireEvent

      protected void doSetChildrenAndFireEvent(List<GTreeNode> childList)
      Sets the children of this node to the given list of child nodes and fires the appropriate tree event to kick the tree to update the display. Note: This method must be called from the swing thread because it will notify the underlying JTree.
      Parameters:
      childList - the list of child nodes to assign as children to this node
      See Also:
    • doSetChildren

      protected void doSetChildren(List<GTreeNode> childList)
      Sets the children of this node to the given list of child nodes, but does not notify the tree. This method does not have to be called from the swing thread. It is intended to be used by background threads that want to populate all or part of the tree, but wait until the bulk operations are completed before notifying the tree.
      Parameters:
      childList - the list of child nodes to assign as children to this node
    • doAddNode

      protected void doAddNode(GTreeNode node)
      Adds a node to this node's children. Must be called from the swing thread.
      Parameters:
      node - the node to add as a child to this node
    • doAddNode

      protected void doAddNode(int index, GTreeNode node)
      Adds a node to this node's children at the given index and notifies the tree. Must be called from the swing thread.
      Parameters:
      index - the index at which to add the new node
      node - the node to add as a child to this node
    • doRemoveNode

      protected void doRemoveNode(GTreeNode node)
      Removes the node from this node's children and notifies the tree. Must be called from the swing thread.
      Parameters:
      node - the node to remove
    • doAddNodes

      protected void doAddNodes(List<GTreeNode> nodes)
      Adds the given nodes to this node's children. Must be called from the swing thread.
      Parameters:
      nodes - the nodes to add to the children this node
    • clone

      public GTreeNode clone() throws CloneNotSupportedException
      Creates a clone of this node. The clone should contain a shallow copy of all the node's attributes except that the parent and children are null.
      Overrides:
      clone in class Object
      Returns:
      the clone of this object.
      Throws:
      CloneNotSupportedException - if some implementation prevents itself from being cloned.
    • dispose

      public void dispose()
    • isInProgress

      public final boolean isInProgress()
      Returns true if the node is in the process of loading its children. See GTreeSlowLoadingNode
      Returns:
      true if the node is in the process of loading its children.
    • isLoaded

      public boolean isLoaded()
      True if the children for this node have been loaded yet. Some GTree nodes are lazy in that they don't load their children until needed. Nodes that have the IN_PROGRESS node as it child is considered loaded if in the swing thread, otherwise they are considered not loaded.
      Returns:
      true if the children for this node have been loaded.
    • getTree

      public GTree getTree()
      Returns the GTree that this node is attached to
      Returns:
      the GTree that this node is attached to
    • doFireNodeAdded

      protected void doFireNodeAdded(GTreeNode newNode)
    • doFireNodeRemoved

      protected void doFireNodeRemoved(GTreeNode removedNode, int index)
    • doFireNodeStructureChanged

      protected void doFireNodeStructureChanged()
    • doFireNodeChanged

      protected void doFireNodeChanged()