Interface VisualEdge<V extends VisualVertex>
- Type Parameters:
V
- the vertex type
- All Superinterfaces:
GEdge<V>
- All Known Implementing Classes:
AbstractVisualEdge
An edge can be selected, which means that it has been clicked by the user. Also, an edge can be part of an active path. This allows the UI to paint the edge differently if it is in the active path. The active path concept applies to both hovered and focused vertices separately. A hovered vertex is one that the user moves the mouse over; a focused vertex is one that is selected.
Articulations - The start and end points are always part of the edge. Any additional points on the edge are considered articulation points. Thus, an edge without articulations will be drawn as a straight line. An edge with articulations will be drawn as a series of straight lines from point-to-point, allowing the layout algorithm to add points to the edge to avoid line crossings; these points are used to make the drawing of the edge cleaner.
equals() and hashCode() - The graph API allows for cloning of layouts. For this
to correctly copy layout locations, each edge must override equals
and
hashCode
in order to properly find edges across graphs.
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Method Summary
Modifier and TypeMethodDescription<E extends VisualEdge<V>>
ECreates a new edge of this type using the given vertices.double
getAlpha()
Get the alpha, which determines how much of the edge is visible/see through.Returns the points (inGraphViewerUtils
View Space) of the articulationdouble
Returns the emphasis value of this edge.boolean
Returns true if this edge is part of an active path for a currently focused/selected vertex (this allows the edge to be differently rendered)boolean
Returns true if this edge is part of an active path for a currently hovered vertex (this allows the edge to be differently rendered)boolean
Returns true if this edge is selectedvoid
setAlpha
(double alpha) Set the alpha, which determines how much of the edge is visible/see through.void
setArticulationPoints
(List<Point2D> points) Sets the articulation points for the given edgevoid
setEmphasis
(double emphasisLevel) Sets the emphasis value for this edge.void
setInFocusedVertexPath
(boolean inPath) Sets this edge to be marked as in the active path of a currently focused/selected vertexvoid
setInHoveredVertexPath
(boolean inPath) Sets this edge to be marked as in the active path of a currently hovered vertexvoid
setSelected
(boolean selected) Sets this edge selected.
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Method Details
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setSelected
void setSelected(boolean selected) Sets this edge selected. This is usually in response to the user selecting the edge.- Parameters:
selected
- true to select this edge; false to de-select this vertex
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isSelected
boolean isSelected()Returns true if this edge is selected- Returns:
- true if this edge is selected
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setInHoveredVertexPath
void setInHoveredVertexPath(boolean inPath) Sets this edge to be marked as in the active path of a currently hovered vertex- Parameters:
inPath
- true to be marked as in the active path; false to be marked as not in the active path
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isInHoveredVertexPath
boolean isInHoveredVertexPath()Returns true if this edge is part of an active path for a currently hovered vertex (this allows the edge to be differently rendered)- Returns:
- true if this edge is part of the active path
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setInFocusedVertexPath
void setInFocusedVertexPath(boolean inPath) Sets this edge to be marked as in the active path of a currently focused/selected vertex- Parameters:
inPath
- true to be marked as in the active path; false to be marked as not in the active path
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isInFocusedVertexPath
boolean isInFocusedVertexPath()Returns true if this edge is part of an active path for a currently focused/selected vertex (this allows the edge to be differently rendered)- Returns:
- true if this edge is part of the active path
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getArticulationPoints
Returns the points (inGraphViewerUtils
View Space) of the articulation- Returns:
- the points (in View Space space) of the articulation.
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setArticulationPoints
Sets the articulation points for the given edge- Parameters:
points
- the points
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cloneEdge
Creates a new edge of this type using the given vertices.Implementation Note: the odd type 'E' below is there so that subclasses can return the type of their implementation. Basically, the decision was made to have each subclass suppress the warning that appears, since they know the type is safe. Alternatively, each client would have to cast the return type, which seems less desirable.
- Parameters:
start
- the start vertexend
- the end vertex- Returns:
- the new edge
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setEmphasis
void setEmphasis(double emphasisLevel) Sets the emphasis value for this edge. A value of 0 indicates no emphasis.- Parameters:
emphasisLevel
- the emphasis
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getEmphasis
double getEmphasis()Returns the emphasis value of this edge. 0 if not emphasized.- Returns:
- the emphasis value of this edge.
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setAlpha
void setAlpha(double alpha) Set the alpha, which determines how much of the edge is visible/see through. 0 is completely transparent. This attribute allows transitional for animations.- Parameters:
alpha
- the alpha value
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getAlpha
double getAlpha()Get the alpha, which determines how much of the edge is visible/see through. 0 is completely transparent. This attribute allows transitional for animations.- Returns:
- the alpha value
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